Rewrite of OpenComputers "Classic" - Adding fully programmable computers in Minecraft.
  • Java 98.1%
  • Ruby 1.9%
Find a file
2026-01-30 01:46:08 +01:00
common Remove tier storage from CaseBlockEntity 2026-01-30 01:46:08 +01:00
datagen First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
docs First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
fabric Add basic gui screen for case 2026-01-29 20:47:18 +01:00
forge Add ability to right-click cases with a dye to color them 2026-01-29 04:07:39 +01:00
gradle/wrapper First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
oc-assets/textures Add component slots to case gui 2026-01-30 00:38:39 +01:00
.gitignore First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
build.gradle First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
gradle.properties First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
gradlew First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
gradlew.bat First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
java-exec.rb First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
LICENSE First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
readme.md First commit! Added the case block :3 2026-01-28 22:53:36 +01:00
settings.gradle First commit! Added the case block :3 2026-01-28 22:53:36 +01:00

LibreComputers

APGL-3.0-or-later Download on modrinth

Adds advanced, programmable computers to Minecraft.

License

This project is licensed under APGL-3.0-or-later; For more information see the LICENSE file, or online under https://www.gnu.org/licenses/.

Building / Running

To build this mod, an java installation of Java 21 is required. Then simply run ./gradlew build from the command line.

If you only want to build a mod for a specific loader, use one of the following commands:

  • ./gradlew fabric:build or
  • ./gradlew forge:build

to build only the fabric or the forge mod respectively.

Special thanks

  • Florian "Sangar" Nücke and Adrian "asie" Siekierka and all other contributors for their work on the wonderfull OpenComputers mod.

  • Since this mod uses the original assets (for now), also a huge thanks to:

    All those assets can be found in the oc-assets folder.

  • quaternary / highlysuspect with his awesome blog entry about datagen w/o modloader support in 1.16.x. Based on it the datagenerator subproject in datagen was created.